<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Projects on KelsonCraft Blog</title><link>https://blog.kelsoncraft.net/tags/projects/</link><description>Recent content in Projects on KelsonCraft Blog</description><generator>Hugo</generator><language>en-us</language><copyright>© 2026 | Content licensed under CC BY 4.0 | Code licensed under GPLv3</copyright><lastBuildDate>Sat, 03 Oct 2026 17:21:34 -0400</lastBuildDate><atom:link href="https://blog.kelsoncraft.net/tags/projects/index.xml" rel="self" type="application/rss+xml"/><item><title>Revc Custom Build</title><link>https://blog.kelsoncraft.net/posts/projects/revc-custom-build/</link><pubDate>Sat, 03 Oct 2026 17:21:34 -0400</pubDate><guid>https://blog.kelsoncraft.net/posts/projects/revc-custom-build/</guid><description>&lt;h1 id="kcnet-revc"&gt;KCNet ReVC&lt;/h1&gt;
&lt;p&gt;This will be a list of info for my custom modified build of ReVC.&lt;/p&gt;
&lt;p&gt;Some of this blog post will be a little technical.&lt;/p&gt;
&lt;p&gt;I will add screenshots to this later.&lt;/p&gt;
&lt;h3 id="discord-post-about-revc-project"&gt;Discord post about ReVC project&lt;/h3&gt;
&lt;p&gt;Posts from Projects page on Kelsoncraft discord&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;9-5-2026&lt;/strong&gt;&lt;/p&gt;
&lt;h4 id="230pm"&gt;2:30PM&lt;/h4&gt;
&lt;p&gt;I have been working on migrating the reverse engineered GTA Vice City code ReVC to use lua scripts instead of the custom SCM language that is in use for the mission scripts &lt;a href="https://gtamods.com/wiki/SCM_language"&gt;https://gtamods.com/wiki/SCM_language&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>